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local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local camera = workspace.CurrentCamera -- Default FOV value local defaultFOV = camera.FieldOfView RunService.RenderStepped:Connect(function() -- Reset any FOV changes camera.FieldOfView = defaultFOV -- Optional: Reset camera's CFrame if being altered camera.CFrame = CFrame.new(camera.CFrame.Position, camera.CFrame.Position + camera.CFrame.LookVector) end)