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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local camera = workspace.CurrentCamera
-- Default FOV value
local defaultFOV = camera.FieldOfView
RunService.RenderStepped:Connect(function()
-- Reset any FOV changes
camera.FieldOfView = defaultFOV
-- Optional: Reset camera's CFrame if being altered
camera.CFrame = CFrame.new(camera.CFrame.Position, camera.CFrame.Position + camera.CFrame.LookVector)
end)